My parents used to run an ice cream shop in an odd neighborhood. It was not a particularly successful venture. But in that shop were all kinds of strange figures.
I was a small kid, no older than 7 or 8, and I would look up at these tall and odd folk. In this shop were customers so peculiar. Vulgar, refined, loud, soft-spoken, brash, gentle, all with strange stories to tell.
In my mind, this is what design is: listening to the stories of the odd folk of this world. Because we are all odd folk with odd stories.
I've worked on projects for
- Ubisoft
- NVIDIA
- Disney / Pixar
- Xbox
- Universal
- Nestlé
Recognition
- Academy Museum: Young Ones Student TDC Winner
- Academy Museum: Communication Arts Design Annual, Best in Show
- de Young Museum: Core77 Design Award
- de Young Museum: Global Creative Graduate Showcase, Shortlist
- Points & Procedures: Communication Arts Design Competition, Shortlist